Andy Harris. Lecture 01: Multimedia Background - What is multimedia Lecture 02: Multimedia Background - Analog and Digital encoding Lecture 03: Multimedia Background - Binary Notation Lecture 04: SMIL Presentations - Introduction to XML Lecture 05: SMIL Presentations - The SMIL skeleton Lecture 06: SMIL Presentations - The simple blue presentation Lecture 07: SMIL Presentations - Adding Regions Lecture 08: SMIL Presentations - Adding media to regions Lecture 09: SMIL Presentations - Enhancing text inside SMIL Lecture 10: SMIL Presentations - Improving a presentation Lecture 11: Advanced SMIL - Problem-solving with STAIR Lecture 12: Advanced SMIL - Adding basic transitions Lecture 13: Advanced SMIL - Overlapping transitions Lecture 14: Advanced SMIL - Animation Lecture 15: Advanced SMIL - Adding Hyperlinks Lecture 16: Advanced SMIL - Embedding SMIL in HTML Lecture 17: Audio - Audio Basics Lecture 18: Audio - Quantization, Sampling Rate, and Bit Depth Lecture 19: Audio - Digital Music with SawCutter Lecture 20: Audio - Envelopes and Modulation Lecture 21: Audio - Digital Music with Buzz Lecture 22: Audio - Using the MIDI format Lecture 23: Audio - Sampled and compressed audio Lecture 24: Raster Graphics - Basic Raster Graphics Lecture 25: Raster Graphics - Using other color models Lecture 26: Raster Graphics - Basic drawing with Pixia Lecture 27: Raster Graphics - Basic drawing with the Gimp Lecture 28: Raster Graphics - Alpha, Transparency, and Layers Lecture 29: Raster Graphics - Channels, Masks, and Paths Lecture 30: Raster Graphics - Convolution Filters Lecture 31: Raster Graphics - Image File Formats Lecture 32: Vector Graphics - Intro to Vector Graphics Lecture 33: Vector Graphics - Basic SVG Lecture 34: Vector Graphics - Transformations in SVG Lecture 35: Vector Graphics - More on Vectors Lecture 36: 3D Vector Graphics - Introduction to 3D Vector Graphics Lecture 37: 3D Vector Graphics - The basic POV-Ray image Lecture 38: 3D Vector Graphics - POV-Ray Primitives Lecture 39: 3D Vector Graphics - Transformations in POV-Ray Lecture 40: 3D Vector Graphics - Transformations and Matrices Lecture 41: 3D Vector Graphics - Using a GUI Editor Lecture 42: 3D Vector Graphics - Creating materials Lecture 43: Motion Video - Basic animation in POVRAY Lecture 44: Motion Video - Keyframe animation in Moray Lecture 45: Motion Video - Morphing and Warping Lecture 46: Motion Video - Basic Video Lecture 47: Motion Video - Video Editing Lecture 01: General Orientation Lecture 02: Class Orientation Lecture 03: History of Computing Lecture 04: Analog and Digital Lecture 05: Binary Notation Lecture 06: Extending Binary Lecture 07: Two's Complement Notation Lecture 08: Floating Point Notation Lecture 09: Basic Logic Gates Lecture 10: Building a Half Adder Lecture 11: Building a Full Adder Lecture 12: Building a Subtractor Lecture 13: Building an ALU Lecture 14: Midterm Review Lecture 15: Midterm Review Lecture 16: Final Project Preview Lecture 17: Von Neumann Architecture Lecture 18: The Fetch-Execute Cycle Lecture 19: Basic Machine Language Lecture 20: Repetition in Machine Language Lecture 21: Beginning Algorithms Lecture 22: Branching Mechanisms Lecture 23: Looping Lecture 24: Complexity in Algorithms Lecture 25: Measuring Complexity Lecture 26: Encapsulation Lecture 27: Software Engineering Lecture 28: Software Engineering Models Lecture 29: Final Exam Review
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